We just wanted to thank John Polson and the alt.ctrl.GDC team for having us at alt.ctrl.GDC2017! It was a great experience, and we received a lot of great feedback from fellow developers. We love Super Furry Neon Cat Heads, and it seems a lot of people at the convention enjoyed our creation.
Super Furry Neon Cat Heads will continue to be shown this summer for the Rules and Play exhibit at the Living Arts and Sciences Center in Lexington, Kentucky. We hope to further develop at least two versions of the game: one using standard controllers for the HTC Vive, and one with instructions on making your own tower.
If you would like to be informed of future developments, please feel free to sign up for our contact list here…https://goo.gl/forms/WC0Od8lO7oO2QOaM2.
Again, thank you so much for such a great experience! See you next year.
Thanks to alt.ctrl.GDC for getting us passes from the VIP section.
Our first player got 23000 points, can you beat that!? We’re in the midst of judging time. Wish us luck. 🙂 check out the website for it at purrody.wixsite.com/sfnch.
We are working on a new project called immusi. It’s currently in concept phase, but we are submitting it to alt ctl GDC tonight, so keep your fingers crossed that we get in. Check it out at immusi.com.
Just want to put something out there to let you all know that we are still working on Aetheria. We have also been doing other projects and have day jobs, such is the life of indie developers. I should share a project with you that we worked on with RunJumpDev.org recently called Haunted Pixels…
Experience a haunted trail in virtual and augmented reality! Join us for our first ever Halloween Virtual Reality Experience, Haunted Pixels, created by members of RunJumpDev and hosted by Kre8now.
Players will be wheeled away to a nightmarish landscape unparalleled in the real world, and shown horror and terror that can only be experienced in our virtual environment. Along with the VR experience we will have Halloween themed video games as well as food and drinks for a small donation. All proceeds are going toward the continuing efforts of RunJumpDev to support our local game developers.
So basically we used a wheelchair to provide motion so the virtual environment felt more real, and also to reduce motion sickness. Here are some screen shots…
It was a short project, so we treated it like a month long jam. The team consisted of 10 people in total, and was a great exercise in working together, as well as working with VR as many people in the team had not worked with it much prior to this project. We intend to do it again next year, and start a lot earlier. I can’t wait to see what we can pull of at that point.
I’ll put a link on here when we find a way to share it.
Still working hard on Aetheria, check it out on the challenge post site, and if you are so inclined to join the community at Challenge Post you’ll be able to follow us there, and eventually cast a vote for community choice, which I would be happy to have if you think we deserve it. It’s amazing to see some of the ideas people have come up with for VR.
Aetheria is on the experience track for this episode, and so it has no game elements at this time. That makes mechanics very simple and mostly just navigation which I have at maybe 75% complete. Next focus is art since my graphics are at around 15% complete. Our music and sound guy is working hard on refining our custom music and we should be doing voice recording this week.
Constructive input is welcome, feel free to leave a comment, we’d love to hear what you think of it so far. Help us stay competitive and let us know what are your favorite features.